sniper <nomail@nomail> wrote:
> I have made an object, say dodecahedron. I defined vertices, then faces and
> finally the cell. Then I transform the cell to an object. And then I scaled and
> rotated it. Is there a possibility to transform back changed object for
> achieving its coordinates of vertices? If no, how I could do this
> mathematically? Thanks.
You can #declare a 'transform' block identifier and then apply that
transformation to both an object and a point (using vtransform()).
--
- Warp
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