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Anthony D. Baye wrote:
> I also understand that there are macros that do this to some extent
> or another
I think there exist some iso_surface approximation macros, not
sure about anything else. Of course, most primitives could also be
expressed using an implicit function, and CSG can be implemented using
min/max functions, so you could in theory generate iso_surface versions
even for rather complex objects and use these as the basis for mesh
generation.
However, as far as I understand it these macros are very slow even for
normal functions, let alone those representing a complex CSG object.
> For the purposes of syntax, objects to be saved as 3d files would be
> required to be surrounded by an object {} block.
The main problem to be solved is most certainly not the syntax.
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