POV-Ray : Newsgroups : povray.binaries.images : Rectangular Mazes : Re: Rectangular Mazes Server Time
2 May 2024 13:33:24 EDT (-0400)
  Re: Rectangular Mazes  
From: clipka
Date: 16 Feb 2012 10:55:55
Message: <4f3d270b$1@news.povray.org>
Am 15.02.2012 18:18, schrieb Samuel Benge:

> Any mesh can be converted into a 1024*256*1024 fully destructible voxel world,
> though closed meshes work best. Attached is a screen shot showing an entrance (1
> of 2) to the right and a blasted area to the left. The maze is solvable, and any
> room within it can be accessed. For this particular model I displaced the
> surfaces a bit, baked a procedural texture to the mesh and pasted a bunch of
> markers all over it, though you can't see them here. Not the best vantage point,
> I'll admit. It's something you would just have to play to appreciate :D

Why does that remind me of TNT experiments in Minecraft? :-)


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