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Am 15.02.2012 18:18, schrieb Samuel Benge:
> Any mesh can be converted into a 1024*256*1024 fully destructible voxel world,
> though closed meshes work best. Attached is a screen shot showing an entrance (1
> of 2) to the right and a blasted area to the left. The maze is solvable, and any
> room within it can be accessed. For this particular model I displaced the
> surfaces a bit, baked a procedural texture to the mesh and pasted a bunch of
> markers all over it, though you can't see them here. Not the best vantage point,
> I'll admit. It's something you would just have to play to appreciate :D
Why does that remind me of TNT experiments in Minecraft? :-)
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