Am 16.02.2012 11:43, schrieb Cousin Ricky:
> "Cousin Ricky"<rickysttATyahooDOTcom> wrote:
>> sphere
>> { 0, HUGE_RADIUS
>> pigment { rgb BACKGROUND_COLOR }
>> finish { ambient 0 diffuse 0 emission 1 }
>> no_image
>> }
>
> That sphere should be declared hollow.
>
> What happened to that warning about the camera being inside a non-hollow object?
> That could have saved me days of banging my head against the wall.
There's no reason to warn about such a situation. The "hollow" keyword
only affects how the object interacts with media.
BTW, instead of a huge sphere you could just as well use a sky_sphere -
it /should/ do exactly the same (provided you're using "#version 3.7").
There /is/ a difference between specifying a background and specifying a
single-colored sky sphere.
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