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Le 15/02/2012 05:01, Tail Kinker a écrit :
> No doubt someone could make use of this.
A bit of documentation might help.
Such as : the output is a vector for use with rotate, which will
transform the x direction into the a vector aligned with the parameter.
The other vectors of the base (y & z) are not constrained and might jump
when the parameter evolves (do not be surprised in animation!).
An input parameter of <0,0,0> is not supported and might stop your scene.
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