|
|
On 24-1-2012 2:04, ricky312 wrote:
> this version is sloppy if there is enough intrest in it i will attempt to clean
> it up! let me know if there is a problem. I will try to fix it.
It works nicely though.
One thing you can improve: If you want your camera to be *always* above
ground, change the following code lines to:
#declare cam_location = <-100, 900000, 0>;
#declare cam_pos = trace(land_and_ocean, cam_location, -y);
camera{
location cam_pos+(y*cam_height)
look_at cam_pos+(y*cam_height)+cam_look_at
angle 50
}
sphere{cam_pos+(y*cam_height), 0.1 pigment{rgb 0 transmit .1} }
Thomas
Post a reply to this message
|
|