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On 1/15/2012 2:28 PM, clipka wrote:
> Speaking of edges, so-called "proximity pattern" macros are good for
> adding rust or dirt to crevices, or giving edges a worn look, all of
> which adds to the credibility of the image. They /might/ also help
> faking beveled edges, though I've never seen anyone try yet; a simple
> moderate brightening of the texture close to the edge could do the trick.
You /can/ use a proximity pattern to bevel edges, and it works
reasonably well. You just use it in a surface normal and give it a
negative strength. The accuracy needs to be set to about 0.5-2.0 times
the size of the proximity pattern.
I posted an image regarding this a while back, but I can't find it now :(
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