POV-Ray : Newsgroups : povray.general : Tips for Realism : Re: Tips for Realism Server Time
29 Jul 2024 10:26:26 EDT (-0400)
  Re: Tips for Realism  
From: Alain
Date: 15 Jan 2012 16:13:54
Message: <4f134192@news.povray.org>

> hi guys any tips on how to make this model look realistic? ive been tinkering
> with old Moray for materials and i always come up with render thats either too
> dark or too bright, and now this looks too cartoonish.
>
> http://i1192.photobucket.com/albums/aa340/triodetube/2-1.jpg
>
> http://i1192.photobucket.com/albums/aa340/triodetube/1-1.jpg
>
> http://i1192.photobucket.com/albums/aa340/triodetube/mx-8body.jpg
>
> thank you for your help.
>
>

Work on your lighting and use radiosity. This works beter when you have 
some environment other than a plain white ground and background.

Using area_light does help.
Don't use multiple lights with the same intensity. Use one main light 
and some secondary or auxiliary dim lights.
Optionaly, use coloured secondary lights.

As it is a military vehicle, there are not a lot of reflective surfaces, 
but there are some. Using some HDR environment can do a lot to add 
realism. Here, you need some outdoors light probe.

The tires should be somewhat darker with some shinyness if new.
Somewhat used tires have mate, grayish flanks and darker treads.

Some broad and subtle highlights can be welcome. No flat paint is totaly 
flat, it always gives some weak highlights. Try adding something like:
specular 0.02 roughness 0.1

Alain


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