POV-Ray : Newsgroups : povray.beta-test : Picture index out of range. - Fatal error in renderer: Uncategorized error. : Picture index out of range. - Fatal error in renderer: Uncategorized error. Server Time
1 Jun 2024 13:03:09 EDT (-0400)
  Picture index out of range. - Fatal error in renderer: Uncategorized error.  
From: Stephen
Date: 14 Jan 2012 09:06:04
Message: <4f118bcc$1@news.povray.org>
The following code fails with the following message:
Picture index out of range.
Picture index out of range.
Fatal error in renderer: Uncategorized error.
Render failed

The texture scale is relevant.

It does not fail in Pov 3.62
The image map can be downloaded from:
http://www.mmedia.is/~bjj/data/s_rings/sat_ring_color.png

////////////

#version 3.7;

global_settings {
  adc_bailout       0.0039
  ambient_light     rgb <1.000,1.000,1.000>
  assumed_gamma     1.00
  irid_wavelength   rgb <0.250,0.180,0.140>
  max_trace_level   5
  number_of_waves   10
  noise_generator   3
  charset           ascii
}

background { colour rgb <0.000,0.000,0.000> }



#declare Ring_Texture1 =
texture {
  uv_mapping
  pigment {
   image_map{
    png "sat_ring_color.png"
    interpolate 2
    map_type 0
   }
   rotate    <90.000,90.000,0.000>
  }

  finish {
   ambient     rgb <0.100,0.100,0.100>
   brilliance  1.000
   crand       0.000
   diffuse     0.600
   metallic    0.000
   phong       0.000
   phong_size  40.000
   specular    0.000
   roughness   0.050
  }

}

#declare Camera0 =
camera {
  perspective
  location <3843.816,38.892,-2660.667>
  up y
  right 1.333*x
  angle 33.000
  sky <-0.004,1.000,0.002>
  look_at < 0.449, 18.943, 0.102 >
}  // end Camera0




disc {  // Disc0
  0,y,4.400000,2.500000
  texture{ Ring_Texture1 }
     scale     <750.000000,750.000000,750.000000>      // Fails 32 bit
//  scale     <800.000000,800.000000,800.000000>      // Fails 64 bit
  // scale     <600.000000,600.000000,600.000000>     // does not fail
  rotate    <0.000000,0.000000,-20.000000>
  translate <-3500.000000,900.000000,900.000000>
}  // end Disc0


camera{ Camera0 }

/////////

-- 
Regards
     Stephen


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