POV-Ray : Newsgroups : povray.general : Custom camera tricks.. : Re: Custom camera tricks.. Server Time
29 Jul 2024 10:29:50 EDT (-0400)
  Re: Custom camera tricks..  
From: clipka
Date: 2 Dec 2011 23:23:37
Message: <4ed9a449@news.povray.org>
Am 03.12.2011 05:14, schrieb Patrick Elliott:

> The idea being to use POV-Ray to produce "both" the displacement map,
> which is to be converted to mesh, and the "UV texture", which will be
> applied to it. I know you could do it with a Mesh_Camera, as per the
> first site, but that still means building the original mesh in something
> else, and importing it, instead of doing the whole thing in SDL.

The problem is that the mesh camera concept only works for objects with 
a well-defined UV mapping. It could theoretically be extended to simple 
shapes such as spheres, boxes and such (as these do have a defined UV 
mapping), but certainly not for complex CSG stuff.

Even if it was possible to auto-generate a mesh from CSG, automatically 
finding a suitable UV mapping would be yet another challenge.


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