POV-Ray : Newsgroups : povray.binaries.images : Texture Baking Test : Re: Texture Baking Test Server Time
2 Nov 2024 02:17:47 EDT (-0400)
  Re: Texture Baking Test  
From: Jim Holsenback
Date: 30 Nov 2011 08:53:12
Message: <4ed63548@news.povray.org>
On 11/29/2011 09:36 PM, Samuel Benge wrote:
> Hi,
>
> Here's an effort at baking illumination and patterns into a mesh.
>
> The object is a mesh modeled in Sculptris, converted to the POV-Ray mesh2 format
> with the program, PoseRay.
>
> Two images were baked. One, a proximity pattern using "NestProx." The second, a
> texture influenced by said proximity pattern, with lighting.
>
> Each baked image was passed over a seam reduction filter. Both the proximity
> pattern include and the seam reduction scene files have been placed into
> P.T.Scene-Files.
>
> Happy 'tracing!

Nice job Sam ... I'd been avoiding the texture baking (mesh_cam) 
feature, but now I'm inspired to give it a try. Sculptris is a cool 
application, I've been working off and on (mostly off) on a "creature" 
head ... guess it's time to dust that puppy off and finish it up ;-)


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