|
|
On 11/29/2011 09:36 PM, Samuel Benge wrote:
> Hi,
>
> Here's an effort at baking illumination and patterns into a mesh.
>
> The object is a mesh modeled in Sculptris, converted to the POV-Ray mesh2 format
> with the program, PoseRay.
>
> Two images were baked. One, a proximity pattern using "NestProx." The second, a
> texture influenced by said proximity pattern, with lighting.
>
> Each baked image was passed over a seam reduction filter. Both the proximity
> pattern include and the seam reduction scene files have been placed into
> P.T.Scene-Files.
>
> Happy 'tracing!
Nice job Sam ... I'd been avoiding the texture baking (mesh_cam)
feature, but now I'm inspired to give it a try. Sculptris is a cool
application, I've been working off and on (mostly off) on a "creature"
head ... guess it's time to dust that puppy off and finish it up ;-)
Post a reply to this message
|
|