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> Here's the correct table!
Yup, looks more like it :-)
As you may notice, turbulence doesn't add anything useful to it; neither
does a bump value of >> 1. The latter is because it causes lots of rays
to get reflected "into" the geometric object, which doesn't make sense,
so POV-Ray's algorithm replaces them with rays reflected according to
the unpertubed normal instead.
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