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Hi(gh)!
On 28.11.2011 04:05, clipka wrote:
> It looks to me like you're using just one single bumpy texture, rather
> than multiple ones - or you've forgot to translate each of them
> randomly; you need either multiple layers (e.g. 40 as in the example),
> or - my personal preference - some slight but high-quality focal blur
> for good oversampling (anti-aliasing doesn't quite cut it), in which
> case a single small-scale bumpy texture will suffice.
In fact I did so... here's the code:
#declare N_Blurred =
normal
{
bumps pow(10, div(clock, 5)-2)
turbulence pow(10, mod(clock, 5))
}
#declare F_Metallic =
finish
{
diffuse 1
brilliance 0.7
specular 1
roughness 0.001
reflection 0.5
metallic
}
#declare T_Blurred_Gold =
texture
{
average
texture_map
{
#while (i<40)
#declare rn=seed(0);
[1 pigment { color rgb <0.8, 0.75, 0> }
finish { F_Metallic }
normal { N_Blurred translate <rand(rn),rand(rn),rand(rn)>*100
scale 0.001 } ]
#declare i=i+1;
#end
}
}
// end of code
See you in Khyberspace!
Yadgar
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