I think I've finally got a feel for RC4 sslt ... used here on the
interior_texture to /try/ to give an appearance of depth, played around
with different ior values then settled on 2.9 (porcelain) ... also tried
the new "albedo" feature to tune the diffuse and specular properties.
The radiosity didn't turn out too bad either!
On another note ... Anyone know how to give then shell walls thickness?
If you're up to the challenge, I got the objects from here:
http://www.econym.demon.co.uk/isotut/shells.htm
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