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On 23-11-2011 14:39, clipka wrote:
> Um... I think we have a misunderstanding here: The patch I wrote does
> the blurred reflections (and auto-adjustment of specular highlight
> parameters to match the reflections). The isosurface to mesh conversion
> was done with some classic SDL-based isosurface-to-mesh converter by...
> let me see... there: Kevin Loney, Jaap Frank & Tor Olav Kristensen
> (Kudos to them).
Right! I thought it was a new one. I know the one you mention here
although I have not used it for many geological eras.
> As for the blurred reflections, they need serious oversampling, and may
> lead to bright speckles otherwise; Therefore some mechanisms need to be
> implemented for the feature to work stand-alone (currently I have to use
> focal blur to achieve the oversampling) which will make it a piece of
> cake to also add a stochastic implementation for what's currently done
> by radiosity.
I see.
Thomas
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