POV-Ray : Newsgroups : povray.binaries.images : Alea Iacta Est : Re: Alea Iacta Est Server Time
2 Nov 2024 02:18:27 EDT (-0400)
  Re: Alea Iacta Est  
From: clipka
Date: 23 Nov 2011 08:39:23
Message: <4eccf78b$1@news.povray.org>
Am 23.11.2011 09:43, schrieb Thomas de Groot:

> I must say that this is the best isosurface to mesh patch I have seen
> until now, and fast too. Congrats with that Christoph!

Um... I think we have a misunderstanding here: The patch I wrote does 
the blurred reflections (and auto-adjustment of specular highlight 
parameters to match the reflections). The isosurface to mesh conversion 
was done with some classic SDL-based isosurface-to-mesh converter by... 
let me see... there: Kevin Loney, Jaap Frank & Tor Olav Kristensen 
(Kudos to them).

> I can live with a full-blown rendering patch, but any reason you can
> give us why not in 3.7?

As for the blurred reflections, they need serious oversampling, and may 
lead to bright speckles otherwise; Therefore some mechanisms need to be 
implemented for the feature to work stand-alone (currently I have to use 
focal blur to achieve the oversampling) which will make it a piece of 
cake to also add a stochastic implementation for what's currently done 
by radiosity.


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