|
![](/i/fill.gif) |
On 22/11/2011 6:50 PM, George White wrote:
> I added in the pigment and still have something that looks very strange when
> front lit. I am working on an animated sequence where I need the front and back
> lit to both work.
I think the problem is that you are mixing additive and subtractive
colour systems. If you want the overlap to be green try using Cyan
instead of blue.
#declare Cyan_Material0 =
material{
texture {
pigment {
colour rgbft <0.000,1.000,1.000,0.750,0.200>
}
finish {
ambient rgb <0.000,0.000,0.000>
brilliance 1.000
crand 0.000
diffuse 0.600
metallic 0.000
phong 0.000
phong_size 40.000
specular 0.000
roughness 0.050
reflection {
rgb <0.000,0.000,0.000>, rgb <0.000,0.125,0.125>
fresnel 0
falloff 0.000
exponent 1.000
metallic 0.000
}
}
}
}
#declare Yellow_Material0 =
material{
texture {
pigment {
colour rgbft <1.000,1.000,0.100,0.750,0.200>
}
finish {
ambient rgb <0.133,0.133,0.000>
brilliance 1.000
crand 0.000
diffuse 0.600
metallic 0.000
phong 0.000
phong_size 40.000
specular 0.000
roughness 0.050
reflection {
rgb <0.000,0.000,0.000>, rgb <0.100,0.100,0.010>
fresnel 0
falloff 0.000
exponent 1.000
metallic 0.000
}
}
}
}
--
Regards
Stephen
Post a reply to this message
|
![](/i/fill.gif) |