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On 23-11-2011 1:36, clipka wrote:
> Variations on highlights & blurred reflection, with specular highlight
> parameters chosen to properly match the reflection.
>
> [snip]
> The material on the very bottom left looks pretty intriguing to me;
> might make a good starting point for a brown egshell, or even skin.
> Properties are a diffuse brightness of 0.7, specular set to 0.275 at a
> roughness of 0.1, and a blurred reflection of brightness 0.1 and
> roughness 0.1 (MC-Pov would call that 10).
>
> Bottom right might be some yellow car paint.
Yes, yes, that is very exciting indeed. Quite a lot of applications to
different objects I can imagine...
Thomas
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