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Everything has already been said above I guess, still allow me a few
thoughts:
- Hildur's radiosity settings are intended for version 3.6 and megapov,
NOT 3.7 RC3.
- For the latest image of a similar scene to yours (see the attachment)
and which I believe is satisfyingly illuminated inside and outside, I
use the following settings:
Radiosity:
radiosity {
pretrace_start 0.08
pretrace_end 0.004
count 100
nearest_count 10, 5
error_bound 1
recursion_limit 2
low_error_factor .3
gray_threshold 0.0
minimum_reuse 0.015
maximum_reuse 0.1
brightness 1
adc_bailout 0.01/2
normal off
media off
always_sample off
}
As sunlight (only lightsource) I use the LightSysIV system:
#include "CIE.inc"
#declare SunColor = Blackbody(6500)*2;
My skysphere is a simple sphere with the following finish:
finish {emission 1 diffuse 0}
Typically, the finish of the textures shown here are as follows:
material {
texture {
uv_mapping
pigment{srgb <0.9,0.9,0.9> transmit 0/100}
finish {
specular 0.1
roughness 0.00286312
ambient rgb <0.00,0.00,0.00>
diffuse 0.8
brilliance 1
reflection{0.0}
conserve_energy
}
}
}
I hope this helps. Particularly, check out the gamma settings like
Clipka told you in his message! This is essential with version 3.7.
Thomas
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Attachments:
Download 'at the jackal.png' (624 KB)
Preview of image 'at the jackal.png'
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