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> light_source { <-149000000, 0, 0> color <1 1 1> } // light_source
> light_source { <-149000000, 0, 0> color <1 1 1> } // light_source
> light_source { <-149000000, 0, 0> color <1 1 1> looks_like { sphere {
> <0,0,0> 1350000/2 color <1,1,1> } } } // light_source
You will usually run into numerical problems when attempting
to model meter-sized objects in a solar system scale. You can
avoid such problems by modelling the small objects near the
origin at the meter scale and then faking the rest by using
planets and stars that are too close but also too small.
Also, having multiple light sources at the same position
doesn't seem to be useful. Note that the brightness is not
limited to 1 and using color rgb 3 will work just fine.
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