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For the beard, the following texture is used.
This is more complex to get right. While I am satisfied with the
texture, the beard mesh need more work I guess.
material {
texture {
uv_mapping
pigment {
gradient x
pigment_map {
[0.00 srgb < 0, 0, 0>/255 transmit 0.8]
[0.10 srgb <171, 77, 14>/255 transmit 0.7]
[0.50 srgb < 0, 0, 0>/255 transmit 0.5]
[0.60 srgb <171, 77, 14>/255 transmit 0.0]
}
scale <1, 1, 1>
warp {turbulence <0.0, 0.3, 0.3>}
}
finish {
specular 0.2
roughness 0.005
diffuse 0.8
}
}
}
Thomas
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Attachments:
Download 'poserfiguretest.png' (430 KB)
Preview of image 'poserfiguretest.png'
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