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On 11/08/2011 03:48 AM, Thomas de Groot wrote:
> On 7-11-2011 21:45, Jim Holsenback wrote:
>> OK ... so the acorn didn't turn out like I wanted, maybe with a bit of
>> tweaking, but the shell turned out nice. It's a parametric I found on
>> Mike's page: http://www.econym.demon.co.uk/ I also played around a
>> little with the positioning of the HDR map ... a bit more pleasing
>> results, don't you think?
>
> Yes, nicely done indeed. Maybe you remember the SeaShell plugin for
> Moray, built by Philippe Gibone (2003)? In the end I have not used it
> much but it was a neat application.
never used Moray ... I just used the wood pattern for the pigment and a
granite micro-normal. uv_mapping for the overall texture.
>
> The position of the hdr map is indeed better. To make better use of the
> tile reflection you could also move some objects in order to show their
> reflections too. Now the objects seem without reflection.
yikes ... didn't notice that until you pointed it out. Guess I need a
bit more practice with variable reflection. I'm also using exponent, and
falloff on the tile floor.
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