POV-Ray : Newsgroups : povray.binaries.images : Some last minute raytracing ... : Re: Some last minute raytracing ... Server Time
2 Nov 2024 02:18:15 EDT (-0400)
  Re: Some last minute raytracing ...  
From: Jim Holsenback
Date: 8 Nov 2011 08:41:49
Message: <4eb9319d$1@news.povray.org>
On 11/08/2011 03:48 AM, Thomas de Groot wrote:
> On 7-11-2011 21:45, Jim Holsenback wrote:
>> OK ... so the acorn didn't turn out like I wanted, maybe with a bit of
>> tweaking, but the shell turned out nice. It's a parametric I found on
>> Mike's page: http://www.econym.demon.co.uk/ I also played around a
>> little with the positioning of the HDR map ... a bit more pleasing
>> results, don't you think?
>
> Yes, nicely done indeed. Maybe you remember the SeaShell plugin for
> Moray, built by Philippe Gibone (2003)? In the end I have not used it
> much but it was a neat application.

never used Moray ... I just used the wood pattern for the pigment and a 
granite micro-normal. uv_mapping for the overall texture.

>
> The position of the hdr map is indeed better. To make better use of the
> tile reflection you could also move some objects in order to show their
> reflections too. Now the objects seem without reflection.

yikes ... didn't notice that until you pointed it out. Guess I need a 
bit more practice with variable reflection. I'm also using exponent, and 
falloff on the tile floor.


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