POV-Ray : Newsgroups : povray.newusers : Dymaxion projection .povs to meshes conversion : Re: Dymaxion projection .povs to meshes conversion Server Time
30 Jun 2024 14:38:32 EDT (-0400)
  Re: Dymaxion projection .povs to meshes conversion  
From: Stephen
Date: 30 Oct 2011 10:15:27
Message: <4ead5bff$1@news.povray.org>
On 30/10/2011 1:44 PM, Beluga wrote:
> With Bishop3D, I commented out stuff in the includes that
> were causing errors (like quadric), but the final error was in the actual .povs:
> clipped_by.
>
> Any suggestions?

With Bishop3D I comment out the things that B3D does not support as 
well. Then use a difference and comment out the clipped_by (and the 
closing brace)

#declare Facet = object {
   sphere { <-0.000000,0,-0.000000>, 5.004698 }
   clipped_by {
     plane { <0,0,-1>, 0 }
     object {
       plane { <0,0,-1>, 0 }
       rotate x*-108
       rotate z*-31.75
       }
     object {
       plane { <0,0,-1>, 0 }
       rotate x*108
       rotate z*31.75
       }
     }
   }

Becomes:

#declare Facet = difference {
   sphere { <-0.000000,0,-0.000000>, 5.004698 }
//  clipped_by {
     plane { <0,0,-1>, 0 }
     object {
       plane { <0,0,-1>, 0 }
       rotate x*-108
       rotate z*-31.75
       }
     object {
       plane { <0,0,-1>, 0 }
       rotate x*108
       rotate z*31.75
       }
//    }
   }




-- 
Regards
     Stephen


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