POV-Ray : Newsgroups : povray.binaries.images : Saving PovRay objects as geometry : Re: Saving PovRay objects as geometry Server Time
11 May 2024 23:11:52 EDT (-0400)
  Re: Saving PovRay objects as geometry  
From: Reuben Pearse
Date: 25 Oct 2011 18:00:54
Message: <4ea73196@news.povray.org>
Hi Holger,

This is great news!

I had originally asked about this kind of functionality last year - see 
this post:
http://news.povray.org/povray.general/thread/%3C4b69e9ce$1@news.povray.org%3E/

This potentially opens up lots of opportunities...see this link for more 
information:
http://forums.ldraw.org/read.php?19,1144

Keep up the good work

Reuben

=====================================
Download 3D Lego models and other resources from:
http://www.pearse.co.uk/lego
=====================================


On 15/10/2011 02:44, H. Karsten wrote:
> Hi people,
> I've just started to write a PovRay -.inc file that saves any object, defined in
> PovRay as a mesh -.raw file.
>
> It can save almost everything, include .d3f files (when being used in an
> iso-surface), blobs, meshes, whatever. And can be used in any PovRay or
> PovPatch, supporting the trace() function.
>
> The raw-formate does not have any mesh-optimisation needed. That means, you can
> free chose the resolution, without heaving special high memory installed. It's
> only a matter of time, running the macro.
>
> The only thing (for sure) it can not store "fake-deformations", like coming from
> normal maps on surfaces, or deformed lenses in the camera.
>
> It is still extreme slow, but has very good potential to become optimised.
>
> Here is a simple sphere, having 40 tracking-points in each dimension.
>
> I hope I can release the first version after the weekend :)
>
> Best rgds,
> Holger


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