Hi(gh)!
After fiddling around with the settings from rad_def.inc (and not
getting near anything really looking good), I searched the Web for a
tutorial on PoV-Ray radiosity and found this:
http://www.simnet.is/hildurka/content/tut1page.htm
So I carefully worked through the steps described there - but when I
came to the final setting (see code below), I noticed that my scene
matched Mrs. Andresdottir's example scene as far as brightness of the
shadowed parts is concerned - but still contained considerably more
artifacts than her really clean scene (seventh from top, just above the
version with area_light).
In her tutorial, Mrs. Andresdottir does not give the version of PoV-Ray
she used, as her original code contains a switch for versions newer than
3.1, I assume that it is 3.5 rather than 3.6 (which I use). Could it be
that 3.5 uses different default radiosity settings than 3.6? Or is it
because Mrs. Andresdottir places the whole scene inside an (monochrome)
ambient 1 sphere rather than a gradiented sky_sphere?
Here is the code:
radiosity
{
brightness 1.5
count 300
error_bound 0.05
gray_threshold 0.8
low_error_factor 0.2
minimum_reuse 0.015
nearest_count 10
recursion_limit 5
adc_bailout 0.01
max_sample 0.9 // -1
always_sample 1
pretrace_start 0.08
pretrace_end 0.01
load_file "whatmough_residential.rad"
save_file "whatmough_residential.rad"
}
The only difference to Andresdottir's original code is that I use a
gray_threshold of 0.8 rather than 0.
See you in Khyberspace!
Yadgar
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