POV-Ray : Newsgroups : povray.binaries.images : Saving PovRay objects as geometry : Re: Saving PovRay objects as geometry Server Time
2 Nov 2024 02:19:02 EDT (-0400)
  Re: Saving PovRay objects as geometry  
From: Le Forgeron
Date: 21 Oct 2011 17:30:19
Message: <4ea1e46b@news.povray.org>
Le 21/10/2011 21:15, H. Karsten nous fit lire :
> Ok, I changed the concept:
> Creating a surface is based in two parts, and to realise both within the PovRay
> language is slow, complicate and not necessary.
> 
> Only the first part will run insight of PovRay, and it will be MUCH faster!
> It will create a file, I call .qvx (quick voxel). This file will be taken by a
> external App, to convert it to a mesh.

Make it a mesh2 syntax, as parsing mesh syntax get slower as bigger the
mesh is (and it is not with mesh2)

I'm sad you did not read my previous post.


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