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Le 21/10/2011 21:15, H. Karsten nous fit lire :
> Ok, I changed the concept:
> Creating a surface is based in two parts, and to realise both within the PovRay
> language is slow, complicate and not necessary.
>
> Only the first part will run insight of PovRay, and it will be MUCH faster!
> It will create a file, I call .qvx (quick voxel). This file will be taken by a
> external App, to convert it to a mesh.
Make it a mesh2 syntax, as parsing mesh syntax get slower as bigger the
mesh is (and it is not with mesh2)
I'm sad you did not read my previous post.
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