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Am 05.10.2011 10:03, schrieb Stan:
> sphere {
> <0,0,0>,10000
> pigment {
> image_map { hdr "entrance1_color" once interpolate 2 map_type 1 }
> }
> finish { emission 1 }
> hollow
> no_image
> no_reflection
> no_shadow
> }
Try reducing the emission; most HDR images are too bright to be used
with emission 1, and may "drown" any reflections in a sea of pure white.
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