POV-Ray : Newsgroups : povray.newusers : Floor configuration : Re: Floor configuration Server Time
30 Jun 2024 03:33:39 EDT (-0400)
  Re: Floor configuration  
From: clipka
Date: 5 Oct 2011 17:00:40
Message: <4e8cc578$1@news.povray.org>
Am 05.10.2011 18:18, schrieb Stan:
>
>> Looks ok to me so far; what texture are you using (or trying to use) for
>> the floor?
>
> // Floor:
> object {
>   plane { y, floor_height hollow }
>   pigment { rgb<0,0,0>  }
>   finish {
>           ambient 0.
>           diffuse 1
>                   brilliance 5
>                   metallic
>                   specular 0.80
>                   roughness 1/100
>                   reflection 0.9
>
>          }
> }

Are you aware that this surface will never catch any shadows, because it 
is purely reflective (due to the black pigment)?

Also note that with HDR (i.e. radiosity-based) illumination, the 
brilliance, specular and roughness parameters have no effect.

You will also never get sharp shadows in this manner (though you can 
improve the sharpness of the shadows by specifying a low maximum_reuse 
value, of course at the cost of rendering time).


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