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Am 05.10.2011 18:18, schrieb Stan:
>
>> Looks ok to me so far; what texture are you using (or trying to use) for
>> the floor?
>
> // Floor:
> object {
> plane { y, floor_height hollow }
> pigment { rgb<0,0,0> }
> finish {
> ambient 0.
> diffuse 1
> brilliance 5
> metallic
> specular 0.80
> roughness 1/100
> reflection 0.9
>
> }
> }
Are you aware that this surface will never catch any shadows, because it
is purely reflective (due to the black pigment)?
Also note that with HDR (i.e. radiosity-based) illumination, the
brilliance, specular and roughness parameters have no effect.
You will also never get sharp shadows in this manner (though you can
improve the sharpness of the shadows by specifying a low maximum_reuse
value, of course at the cost of rendering time).
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