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> As Alain noted, use a test scene for working on complex objects. A
> generic test scene template with some predefined cameras, lights, and so
> on is a handy thing to have around. (I added such a scene to my Insert
> menu for that purpose.)
>
> An include file of generic "test" textures can be also be useful. Shiny,
> bright colored plastic textures can help you see the fine details of
> complex objects while you're building them.
>
> Keep the code for any really complex object in its own include file so
> that you can easily (1) include it in a generic test scene while you're
> working on it; (2) include it in your main scene or omit it, as
> required; and (3) re-use it in other scenes.
>
> --Sherry Shaw
Such include file should #declare your object.
This allow you to add several copy of that object in a scene using a
single #include statement.
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