POV-Ray : Newsgroups : povray.newusers : Melting Simulation : Re: Melting Simulation Server Time
30 Jun 2024 04:42:08 EDT (-0400)
  Re: Melting Simulation  
From: Alain
Date: 19 Aug 2011 22:38:55
Message: <4e4f1e3f@news.povray.org>

> I suggest using the 'blob' object.
>
>

I tend to agree. With a blob, it will also be faster than using many 
superellipsoids in a merge.

The superellipsoid is a relatively slow primitive. When using a merge, 
once you hit the bounding box of the merge, you need to test and 
evaluate each and every components.

With a blob, there is a great deal of optimisations done, starting with 
an internal bounding hierarchy. You only evaluate the closest components.
A blob tends to produce rounder shapes.

As for the particles been to heavy, have you tryed making them lighter 
but increase the thermal inertia?
You can also increase the surface tention to compensate.
You can also decrease the heat imput proportionately to the mass.



Alain


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.