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Am 16.08.2011 21:00, schrieb Zeycus:
> I have a problem: I want to use sky_sphere to make a sky, but for some reason it
> does not change color smoothly, you can cleary see lines that separate different
> "regions". I played with Antialias_Threshold, thinking that is the key, but
> whatever I do I keep having this ploblem.
That's your graphics hardware and/or image file format limitations you see.
If by "clearly" you mean "when zooming into the picture" or "when having
an exceptionally close look", then that's perfectly normal for the
traditional 8 bit per channel (24 or 32 bit per pixel) file formats and
graphics cards. Yes, depending on the sky sphere gradient they can be
quite prominent, even to the point where "clearly" would be a fitting term.
In that case...
(A) If you're using POV-Ray 3.6, output the image to a 16 bits per
channel file format (e.g. "+fn16" for PNG with 16 bpc), then downsample
to 8 bits per channel using some external piece of software that
supports dithering (e.g. LILYsoft's IC,
http://www.lilysoft.org/IC/ic_index.htm).
(B) If you're already using version 3.7(RC3) of POV-Ray, use "+th" or
"Dither=yes"; this activates POV-Ray 3.7's inbuilt dithering for the
output file.
"Dithering" is a mechanism that hides color banding artifacts by adding
noise-like artifacts, which are less obvious to the human eye.
If by "clearly" you mean "at first glance", then you may indeed have set
your display to 15 or 16 bits per pixel (i.e. 5 to 6 bits per color
channel); in that case I suggest you simply change that.
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