POV-Ray : Newsgroups : povray.binaries.images : Averaged normals vs. averaged textures : Re: Averaged normals vs. averaged textures Server Time
2 Nov 2024 04:21:54 EDT (-0400)
  Re: Averaged normals vs. averaged textures  
From: Alain
Date: 9 Aug 2011 15:16:27
Message: <4e41878b@news.povray.org>

> I was trying to create a stand-alone normal for blurred reflections.  The sphere
> on the left uses an averaged texture, as illustrated in the Knowledgebase.  The
> sphere on the right uses an averaged normal applied to a base texture.
> _____________________________________________________________

> _____________________________________________________________
>
> By my understanding of SDL, the two spheres should be identical.  Obviously, my
> understanding is wrong, but I cannot figure out where the difference is.  Why
> are the two spheres different?
>
> I am using version 3.7RC3.

I had the same assumption as you. I also did notice that with both 
version 3.6 and 3.7.

I don't know why, but as the result did not change between 3.6 and 3.7, 
I must assume that's by design.


Alain


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.