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> I was trying to create a stand-alone normal for blurred reflections. The sphere
> on the left uses an averaged texture, as illustrated in the Knowledgebase. The
> sphere on the right uses an averaged normal applied to a base texture.
> _____________________________________________________________
> _____________________________________________________________
>
> By my understanding of SDL, the two spheres should be identical. Obviously, my
> understanding is wrong, but I cannot figure out where the difference is. Why
> are the two spheres different?
>
> I am using version 3.7RC3.
I had the same assumption as you. I also did notice that with both
version 3.6 and 3.7.
I don't know why, but as the result did not change between 3.6 and 3.7,
I must assume that's by design.
Alain
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