|
|
On 08/09/2011 09:00 PM, Cousin Ricky wrote:
> I was trying to create a stand-alone normal for blurred reflections. The sphere
> on the left uses an averaged texture, as illustrated in the Knowledgebase. The
> sphere on the right uses an averaged normal applied to a base texture.
When you average textures, POV-Ray will calculate each texture
independently and then average the results. If you average normals, the
resulting normals are average of the given normals, and used only once.
It's just how it has been implemented.
Post a reply to this message
|
|