> kiwon wrote:
>
>> This paper says that they used POV-Ray for rendering, but not so much
>> in detail.
>> How can I use POV-Ray to render these kinds of materials? Would you
>> please give
>> me some idea or tip? :)
>
> The paper seems to be mostly about simulating the behavior of the
> fluid, so I think they get some complex water geometry out which they
> can then render as water in addition to the object (also the object
> mesh is probably deformed by their algorithm as it soaks).
>
> It may be quite difficult to get decent results. Some things you
> can do is make those parts of the object that are wet darker and
> with more reflection, and add some water geometry such as droplets
> with trace function.
It's a particle-based simulation. You should look for particle in the
object collection for a good start point.
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