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On 01.08.11 17:03, folkert wrote:
> Has anyone any suggestions how i can speed up the rendering?
Don't use such a complex CSG object. For every ray traced, the whole
difference needs to be checked, so you get no benefit of bounding (which you
cannot add manually in a meaningful way to a difference like this object).
The best approach here is to split the outer cube into eight symmetrically
identical smaller cubes. This should get you a speed-up of roughly eight
times right there.
Also, note that you can texture CSGs as a whole, no need to texture each part.
Thorsten
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