This is a first approach towards simulating urbanism in Gancaloon,
following a pattern of streets. Flat roofs are considered the norm. ;-)
- blocks were drawn on a bitmap;
- scaled up and reworked a bit/added to;
- transformed to svg paths in Inkscape;
- exported as one prism to POV;
- scaled down and translated to correct position in POV;
- intersected with copy of height_field;
- textured with a cell pattern.
Comments:
From far away, the illusion is almost perfect, but close up the defects
show. First of all, the buildings on steeper slopes were the roofs
should be horizontal are looking like anything except buildings. The
blocks should also be a bit more smoothed I guess. The cell texture is
too regular despite a bit of warp added. Building height differences are
needed. Building- and texture orientation should be more random.
Thomas
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Attachments:
Download 'gancaloon1.png' (391 KB)
Download 'gancaloon2.png' (376 KB)
Preview of image 'gancaloon1.png'
Preview of image 'gancaloon2.png'
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