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On 29/07/2011 0:25, Zeger Knaepen wrote:
> On 28/07/2011 21:25, PC John wrote:
> didn't test it, but I believe this should do the trick
just tested it, seems to me like it works, but it would actually be
easier to do:
texture {
average
texture_map {
//ambient
[1
pigment {[ambient pigment]}
finish {diffuse 0 ambient 4}
]
//diffuse
[1
pigment {[diffuse pigment]}
finish {diffuse 4 ambient 0}
]
//specular
[1
pigment {[specular pigment]}
finish {diffuse 0 ambient 0 specular 4 metallic}
]
//emission
[1
pigment {[emission pigment]}
finish {diffuse 0 ambient 0 emission 4}
]
}
}
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