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Le 22/07/2011 10:27, 43oasis nous fit lire :
> Hello
>
> I use this code to produce the body of a rocket :
>
> #declare forme = sor { 16,
> <0.0005,-6>,
> <1.0,-4>,
> <1.01,-2>,
> <1.15,0>,
> <1.35,2>,
> <1.55,4>,
> <1.69,6>,
> <1.8,8>,
> <1.89,10>,
> <1.925,12>,
> <1.79,14>,
> <1.5,16>,
> <0.99,18>,
> <0.175,20>,
> <0.07,20.1>
> <0.0005,23>
> hollow
> }
> later restricted to the sections of interest by various "difference" with
> co-axial cylinders in CSG operations, but this makes no ... difference.
>
> When textured with :
>
> #declare txtr = texture { pigment { color Red }
> finish { ambient 0.05 diffuse 0.8 }
> }
>
> I get strange results, with the object beeing usually OK, but, for some
> orientations and distances to the observer, full of "semi-random" holes
> (perpendicular to the axis of the SOR), shape errors, and granite-like black
> imperfections.
>
> Which parameter is wrong ?
> I set :
> global_settings { max_trace_level 256 assumed_gamma 1.0 }
Sor documentation:
>
http://wiki.povray.org/content/Documentation:Reference_Section_4.1#Surface_of_Revolution
have you tried to add "sturm" before "hollow" ?
what and where is your camera ? your light sources ?
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