POV-Ray : Newsgroups : povray.binaries.images : A loopy object : Re: A loopy object Server Time
2 Nov 2024 04:22:58 EDT (-0400)
  Re: A loopy object  
From: Thomas de Groot
Date: 19 Jul 2011 07:23:41
Message: <4e25693d$1@news.povray.org>
On 19-7-2011 10:23, Pekka Aho wrote:
> As been a POV user and a ray-tracing fan since '93-'94, I decided to start
> working on some new scenes and exploration with everything again after a many
> years' break. =)
>
> The object I modelled in TopMod3D, and exported the .obj to a POV mesh via Wings
> 3D. The final scene is made and rendered in POV v3.62.
>
> The scene includes:
> - radiosity
> - area&  ambient light
> - focal blur camera
> - +a0.3
>
> Original image size is 1024x768, here resized to 800x600.
> Total rendering time: 15min 46s with Phenom II x4 925 2.8 GHz + 4GB RAM
>
> This is the 1st time I ever try any visual modellers; I've always preferred the
> scene description language way and fiddling around with CSG n stuff. ;) However,
> at times some exploring can do good, me thinks, so gave it a try. Also wanted to
> examine radiosity, focal blur and lightning settings a bit to add some more
> "in-there" feeling to it.
>
>
Cool. For conversion, I advise Poseray by the way ( 
http://mysite.verizon.net/sfg0000/ ).

Personally, I am turning more and more towards modellers and use POV-Ray 
mainly for scene building, height_fields, lighting, and such. My use of 
CSG is decreasing steadily.

Thomas


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