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On 17/07/11 13:01, Christian Froeschlin wrote:
[...]
> well the reason I said that was tricky is because I didn't
> see the solution either ;) Basically you need a noise function
> that is constant over intervals, such as cells, but then marry
> it to the periodic function in such a way that the jumps will
> never split an object.
I managed radial spikes by using a bumps in polar coordinates, using a
colormap to take only the very tips, and then stretchin infinitely in
the r direction; after much fiddling I managed to clip it at 200m above
the terrain (big trees). The results look promising:
http://twitpic.com/5rt3z5/full
...but in order to make it render at all I had to use max_gradient of
1e5 and accuracy of 1e-3. As a result that measly, non-antialiased,
non-radiosity, 320x240 image took 3 hours 45 minutes to render. That's
not a success, to my mind.
My actual isosurface function is:
#local Spikes_Density = 64000;
#local Tree_Height = 0.2;
#local Spikes =
function
{
max(
f_bumps(f_th(x, y, z)*Spikes_Density, 0, f_ph(x, y,
z)*Spikes_Density) - 0.2,
f_r(x, y, z) - (1+Tree_Height*km)*Moon_Altitude(x, y, z)/Lunar_Sphere
)
}
(Lunar_Sphere is the radius of my terrain isosurface container. km is a
scaling factor mapping from kilometres to 0..1 radius of that container.)
No doubt the function could be hugely improved --- using a pigment
rather than doing it in code would probably be faster --- but I suspect
the real pain is just because my isosurface is so insanely complicated
and so *huge*. The floating balls image I posted early had much smaller
gradients.
Are there any alternate approaches that are plausible? Could I achieve a
similar effect using a media density function, for example?
[...]
> Note the use of warp {spherical} in the spiked planet example
> I posted here earlier, it might help for some cases.
The big problem I have with spherical warps (and manual polar coordinate
conversions as above) is the distortion I get around the poles. There
must be a function somewhere that produces random spikes radiating out
from a centre; can't find it, though...
--
┌─── dg@cowlark.com ─────
http://www.cowlark.com ─────
│
│ "I have a mind like a steel trap. It's rusty and full of dead mice."
│ --- Anonymous, on rasfc
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