> the texture looks like that:
>
> texture
> {
..
> }
> }
If the exported code contains a literal embedded texture
for each object there is no easy solution I think. Basically
you need a perl script or similar to find the texture blocks
and replace them - this may require to count opening and closing
curly braces after texture keyword, although if the export is
consistently indented it may suffice to scan for " }".
An alternative may be to use a different export format from your
source software (e.g. *.obj file) and convert using poseray.
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