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> try this ... find the 1st occurrence of the texture you want to
> replace in your exported model (include) file. Select the /entire/
> texture statement and copy it into the copy & paste buffer, then
> paste that into the find or search for dialog, then in the replace
> portion of the dialog type texture {Milky} ... this worked in gedit
> (picked up invisible characters like newline \n, \t ...), I'm not
> using windows version and it's built-in editor, so I don't know if
> that will work
That also works great for me with SciTE... which is available for
Windows too.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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