|
|
On 26.06.11 13:27, Warp wrote:
> clipka<ano### [at] anonymousorg> wrote:
>> (1) You're computing the user variable with a single-step computation,
>> whereas POV-Ray first computes a "clock delta" and then increments the
>> clock variable by that delta every frame. As a result, any rounding
>> errors due to the division add up from frame to frame.
>
> Why does it do it like that?
>
> Every programmer knows<rant removed>
Because it is an explanation for non-programmers. Notice how he does *not*
say that errors of the addition add up - because there is no addition, it is
of course a multiplication.
Thorsten
Post a reply to this message
|
|