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On 25.06.11 22:25, ErOssel wrote:
> Hi folks,
>
> I noticed a not correct value for clock in animation.
>
> Test with version 3.7.0.RC3.msvc9.win64 running on Windows 7 (64bit).
<snip>
> Result: frame_number: 21 clock: 0.666666687 g_Clock: 0.666666667
> There is a difference of 0.66666662
I guess you meant that the difference is 0.00000002, which is perfectly
normal for floating point numbers. The difference will vary depending on how
well a number can be represented, hence you will see slightly different
precision errors for different values.
This precision limit is normal and not a problem in POV-Ray.
Thorsten
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