POV-Ray : Newsgroups : povray.advanced-users : How to make my own 3D pigment? : Re: How to make my own 3D pigment? Server Time
26 Jun 2024 08:58:06 EDT (-0400)
  Re: How to make my own 3D pigment?  
From: Jaime Vives Piqueres
Date: 22 Jun 2011 10:40:44
Message: <4e01feec$1@news.povray.org>

> I want to render objects having a self-made 3D pigment that is
> defined via 3 user-defined functions (one for red, one for green and
> one for blue), or via one function that returns an RGB color vector
> directly
>
> (Or even an 4- or 5-dimensional rgbf, rgbt or rgbft vector)
>
> Is that possible, somehow?
>
>
> As far as I understand a user-defined pigment functions just returns
> a single float that is used as an index in a color_map.
>

  If I understood it correctly, I think the "average" pattern should help
there: create 3 separate pigments for each function, then use a
pigment_map to average them together.

-- 
Jaime Vives Piqueres
		
La Persistencia de la Ignorancia
http://www.ignorancia.org


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