POV-Ray : Newsgroups : povray.newusers : Rendering Artifact : Re: Rendering Artifact Server Time
1 Jul 2024 00:48:08 EDT (-0400)
  Re: Rendering Artifact  
From: clipka
Date: 16 Jun 2011 18:24:08
Message: <4dfa8288$1@news.povray.org>
Am 16.06.2011 18:01, schrieb Hendricks266:
> clipka<ano### [at] anonymousorg>  wrote:

>> The only reliable way to avoid such artifacts is to properly close all
>> meshes you use in CSG.
>
> Thanks for the explanation. Is there any simple or automated way to fix the
> mesh, or to make sure that it is correct at the beginning of the process? The
> POV-Ray files in my pipeline are converted from another format (with a program
> of which I can edit its source), so any manual editing methods in the middle
> will make the process almost useless.

Unfortunately POV-Ray doesn't provide any way to automatically close 
meshes. (After all, how exactly should POV-Ray know where the missing 
surfaces should be - unless the hole's vertices all happen to lie in a 
single plane.)

Maybe it will actually be easiest to solve this problem at its root, 
i.e. make sure that whatever source data you use doesn't have holes in 
the first place. (Depends of course where you get the data from.)


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