POV-Ray : Newsgroups : povray.newusers : Rendering Artifact : Re: Rendering Artifact Server Time
1 Jul 2024 00:26:30 EDT (-0400)
  Re: Rendering Artifact  
From: clipka
Date: 15 Jun 2011 13:16:33
Message: <4df8e8f1$1@news.povray.org>
Am 15.06.2011 18:35, schrieb Hendricks266:
> Hi, I'm new to POV-Ray, and I'm having trouble with rendering. I'm working on a
> project to form cross-sections of an object (it's not quite done yet), and I'm
> experiencing odd rendering artifacts coming from my bounding box. I'm rendering
> the intersection between the box and the object. Making the box invisible
> prevents the artifacts but it produces other undesirable effects. I've tried
> making all the lights shadowless, but nothing changed.
>
> Does anyone know why these artifacts are caused, and what I can do to get rid of
> them?

Your m_Sphere mesh is not properly closed; while POV-Ray will still 
/try/ to treat such meshes as solids if you use the "inside_vector" 
keyword, this actually only works in very few cases, and you will 
usually get artifacts when using such a mesh in CSG.

In an intersection with a single other object, for instance, the effect 
is that any gaps in the mesh will be projected along the inside_vector, 
causing the surface of the other intersected object to be visible within 
the region of this projection.

The only reliable way to avoid such artifacts is to properly close all 
meshes you use in CSG.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.