POV-Ray : Newsgroups : povray.beta-test : segmentation fault : Re: segmentation fault Server Time
2 Jun 2024 00:05:47 EDT (-0400)
  Re: segmentation fault  
From: Jim Holsenback
Date: 8 Jun 2011 11:04:11
Message: <4def8f6b$1@news.povray.org>
On 06/08/2011 11:35 AM, Le_Forgeron wrote:
>>
>> The scene files that produce this error (and the above error another time):
>>
>> Parsing 901655K tokens
>> Fatal error in parser: Cannot parse input.
>> Render failed
>>
>> have been posted in p.t.scene-files
>>
>> when I go into buildings.inc on line 272 and change 0TOScale = 0.25 to
>> OTOScale = 0.5 it runs fine ... /NOT/ implying that the OTO macro is the
>> problem but the increase in tokens parsed count (from reducing the
>> scale) is what's happening here.
>
> More than 1 Billion (US) tokens and parsing... but Virtual memory
> allocated to povray is above 4 Gigabytes.
>
> What is your OS ?
>
> (A 32 bits one might have issue!)
>
> Looks like it goes down to:
>
> Parsing 1435168K tokens
>   5223m 3.4g (Virt / Res)
>
> (Res is irrelevant, it is just an indication that most of the 4 GB of
> ram is used already on this system (x86_64 linux) by povray and
> rendering will be slow due to swap)
>
32 bit opensuse11.2

I mean I'm happy with the scale factor set at 0.5 ... but hey I was just 
curious about how it would look at a lower scale ;-) maybe this is just 
a worse case scenario compounded by me being on 32 bit ... but it sounds 
like it's hammering (but working on) your system pretty good. maybe 
others running the latest incantation might weigh in on this, as I'm not 
sure if you'd call what I'm seeing a bug then.


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