>
> The scene files that produce this error (and the above error another time):
>
> Parsing 901655K tokens
> Fatal error in parser: Cannot parse input.
> Render failed
>
> have been posted in p.t.scene-files
>
> when I go into buildings.inc on line 272 and change 0TOScale = 0.25 to
> OTOScale = 0.5 it runs fine ... /NOT/ implying that the OTO macro is the
> problem but the increase in tokens parsed count (from reducing the
> scale) is what's happening here.
More than 1 Billion (US) tokens and parsing... but Virtual memory
allocated to povray is above 4 Gigabytes.
What is your OS ?
(A 32 bits one might have issue!)
Looks like it goes down to:
Parsing 1435168K tokens
5223m 3.4g (Virt / Res)
(Res is irrelevant, it is just an indication that most of the 4 GB of
ram is used already on this system (x86_64 linux) by povray and
rendering will be slow due to swap)
--
Software is like dirt - it costs time and money to change it and move it
around.
Just because you can't see it, it doesn't weigh anything,
and you can't drill a hole in it and stick a rivet into it doesn't mean
it's free.
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