POV-Ray : Newsgroups : povray.beta-test : segmentation fault : Re: segmentation fault Server Time
1 Jun 2024 23:10:32 EDT (-0400)
  Re: segmentation fault  
From: Le Forgeron
Date: 8 Jun 2011 10:35:53
Message: <4def88c9$1@news.povray.org>
> 
> The scene files that produce this error (and the above error another time):
> 
> Parsing 901655K tokens
> Fatal error in parser: Cannot parse input.
> Render failed
> 
> have been posted in p.t.scene-files
> 
> when I go into buildings.inc on line 272 and change 0TOScale = 0.25 to
> OTOScale = 0.5 it runs fine ... /NOT/ implying that the OTO macro is the
> problem but the increase in tokens parsed count (from reducing the
> scale) is what's happening here.

More than 1 Billion (US) tokens and parsing... but Virtual memory
allocated to povray is above 4 Gigabytes.

What is your OS ?

(A 32 bits one might have issue!)

Looks like it goes down to:

Parsing 1435168K tokens
 5223m 3.4g (Virt / Res)

(Res is irrelevant, it is just an indication that most of the 4 GB of
ram is used already on this system (x86_64 linux) by povray and
rendering will be slow due to swap)

-- 
Software is like dirt - it costs time and money to change it and move it
around.

Just because you can't see it, it doesn't weigh anything,
and you can't drill a hole in it and stick a rivet into it doesn't mean
it's free.


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