Jim Holsenback <nom### [at] nomail com> wrote:
> I'm getting an interesting seq fault ... I changed some scaling factors
> with a couple of macros in my "ndi" scene and that resulted in the
> number of parsed tokens being increased, and everything was OK until I
> added the shrubs back in (more tokens) ... then seg fault appeared with
> this message ...
> Parsing 386364K tokens
> File 'PrunedShrub.inc' line 85: Parse Error: std::bad_alloc
> Possible Parse Error: Attempt to free NULL pointer.
> Fatal error in parser: Cannot parse input.
> didn't change #5434 address this
> btw: shocked that system monitor showed that it snagged 121MB of my swap
> (RARELY does that). it took a few seconds before the system was it's
> usual responsive self ... still a runaway case?
Some minimal code that causes the error would be helpful...
--
- Warp
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